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September 10, 2012
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Desert Base by DevJohnson Desert Base by DevJohnson
Some military organisation base in some fallout-style Postapocaliptic Desert. Art piece for an iOs/Android game named Heavy Battle.

This is a heavy mix of of overpainting, collage, and manual painting. A lot of stuff is happening there. At least i can say that i draw the helicopter without any overpainting ;)

Copyright 2012 AB Interactive.
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:iconorcbruto:
orcbruto Sep 12, 2012  Hobbyist Digital Artist
Wow! Really remembers me of Fallout 3! Just great! =D
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:icondevjohnson:
DevJohnson Sep 12, 2012  Professional Digital Artist
Thank you really, that's a big compliment ;)
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:icongiantmuffinrabbit869:
GiantMuffinRabbit869 Sep 11, 2012  Hobbyist Traditional Artist
Wow this is really awesome, reminds me of a concept art for a game set after a major war or nuclear engagement.
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:icondevjohnson:
DevJohnson Sep 12, 2012  Professional Digital Artist
Yup, thats it, a game set after a major nuclear conflict :) That was the intention :)
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:iconwuestenbrand:
wuestenbrand Sep 11, 2012  Hobbyist General Artist
Good Work .. :-) ..
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:icondevjohnson:
DevJohnson Sep 12, 2012  Professional Digital Artist
Thanks :)
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:iconeinhajar12:
einhajar12 Sep 10, 2012  Student Artist
awesome!
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:icondevjohnson:
DevJohnson Sep 10, 2012  Professional Digital Artist
Thanks :)
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:iconmertgurkan:
MERTGURKAN Sep 10, 2012  Professional Digital Artist
Hi , i'm a big fan of this half matte painting like / half digital painting style (even i didn't try it yet) so good job ! My only critic is ; i think there is a problem about barbed wire's and road's perspective, thats all.

Cool work
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:icondevjohnson:
DevJohnson Sep 10, 2012  Professional Digital Artist
Overpainting is the way to go if you do it for living and have to comply with tight deadlines, and finish a piece in few work hours. Also, it produces better results :) I only do space painting from scratch, because of the feeling of creating new worlds, its priceless :)

About the perspective - the road is meant to be a downward slope, and the barbed wire was added really late in the night and i didn't had any more strength to work on it, so it went to the publisher, and i had other tasks to do in the morning :)

Anyway, thanks a lot for the comment, i appreciate that! :)
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